If you’re looking for a new CS2 viewmodel, copying the settings used by professional players is a great place to start. While viewmodels don’t directly impact your aim or recoil control, they can make your weapon feel less intrusive and improve visibility during fights. Most pros settle on a handful of similar setups, with many of the world’s best players using nearly identical commands, with minor changes between them.
The Most Popular Pro Viewmodel A large portion of the professional scene has settled on using the following settings:
– viewmodel_fov 68
– viewmodel_offset_x 2.5
– viewmodel_offset_y 0
– viewmodel_offset_z -1.5
This setup is used by a number of top players including allowing their weapon to sit lower and further to the side, leaving more room to spot opponents without the gun model blocking your view.
donk’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 68 |
| viewmodel_offset_x | 2.5 |
| viewmodel_offset_y | 0 |
| viewmodel_offset_z | -1.5 |
| viewmodel_presetpos | 2 |
donk uses a simple classic viewmodel, with the gun tucked out of the way as much as possible, giving him the best sightlines as he enters bombsites.
ZywOo’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 68 |
| viewmodel_offset_x | 2.5 |
| viewmodel_offset_y | 0 |
| viewmodel_offset_z | -1.5 |
| viewmodel_presetpos | 1 |
By contrast to donk, ZywOo’s viewmodel pushes the gun a bit further out, but that hardly is an impedement to the Frenchman thanks to his use of the AWP.
Related—Best dot crosshair in CS2: Codes, settings and pro crosshairs
NiKo’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 68 |
| viewmodel_offset_x | 2 |
| viewmodel_offset_y | 0 |
| viewmodel_offset_z | -1.5 |
| viewmodel_presetpos | 2 |
m0NESY’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 68 |
| viewmodel_offset_x | 2.5 |
| viewmodel_offset_y | 0 |
| viewmodel_offset_z | -1.5 |
| viewmodel_presetpos | 2 |
ropz’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 68 |
| viewmodel_offset_x | 2.5 |
| viewmodel_offset_y | 0 |
| viewmodel_offset_z | -1.5 |
| viewmodel_presetpos | 2 |
YEKINDAR’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 65 |
| viewmodel_offset_x | -0.5 |
| viewmodel_offset_y | 1 |
| viewmodel_offset_z | -2 |
| viewmodel_presetpos | 0 |
One of the more unique viewmodels, YEKINDAR prefers to push his gun towards the center of the screen, potentially giving him better peripheral vision, which should go well with his usual lean-in posture on the desk.
molodoy’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 68 |
| viewmodel_offset_x | 2.5 |
| viewmodel_offset_y | 0 |
| viewmodel_offset_z | -1.5 |
| viewmodel_presetpos | 1 |
flameZ’s Viewmodel Settings
| Setting | Value |
|---|---|
| viewmodel_fov | 68 |
| viewmodel_offset_x | 2.5 |
| viewmodel_offset_y | 0 |
| viewmodel_offset_z | -1.5 |
| viewmodel_presetpos | 2 |
You’ll notice that all Vitality players share the same viewmodel. Often it may be useful for teams to use a common model, so that their utility lineups (especially those using any part of the viewmodel like gloves for a lineup point) are always consistent. Historically, Astralis implemented this system as one of many optimizations for their team.
Which Pro Viewmodel Should You Copy?
If you’re looking for a simple starting point, the Vitality players’ viewmodel is the cleanest, without changing the feel of the game too much. Meanwhile, sharp flicking aimers like donk can switch viewmodel_presetpos to 1 to have a cleaner look.
Finally, if you prefer your gun to be towards the centre of your screen, check out YEKINDAR’s settings. Though be prepared that any viewmodel changes will make your game feel a bit different for a while. To apply these viewmodels, and to learn more about building your own, check out this comprehensive viewmodels guide.