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Player One
Player One
Entertainment
Isaiah Richard

UNCOVERED: Elden ring on switch 2 looked like a disaster last year how did fromsoftware turn it around - The Untold Story

Elden Ring: Tarnished Edition brings FromSoftware’s award-winning action RPG and the Shadow of the Erdtree expansion to Nintendo Switch 2. (Image credit: Bandai Namco Entertainment / FromSoftware) (Credit: Bandai Namco Entertainment / FromSoftware)

A year ago, Elden Ring: Tarnished Edition looked like exactly the kind of disastrous Switch 2 port players feared. At Gamescom 2025, journalists testing the demo reported frame rates plummeting well below 30fps in open areas, with some estimates putting handheld performance as low as 15fps, with press also prohibited from recording the handheld demo, leaving outlets to describe the performance rather than show it directly (Tech Times). In October 2025, FromSoftware pulled the game out of its planned 2025 window, saying it needed to "move the launch to 2026 to allow time for performance adjustments" (Notebookcheck).

Now, with reviews landing ahead of the game's August 28, 2026 launch, the difference is striking. Nintendo Life's review reports the game holding its 30fps target well in both docked and handheld modes, "with only occasional minor drops when out in the overworld or dealing with massive bosses" — and running at a crisp 1080p or close to it (Nintendo Life). That's not "does Elden Ring run on Switch 2" anymore. The more interesting question is how one of the platform's most worrying ports turned into a genuinely convincing one.

The Delay Actually Worked

FromSoftware's October 2025 delay wasn't vague scheduling language — it named the exact problem publicly. That gave the studio a concrete goal to hit rather than just more time to work. By GDC in March 2026, outlets already reported major visible improvement: RPG Site described watching the game go from "roughly 15 FPS, almost constantly running in slow motion" to a build hitting "a solid 30FPS, and with a resolution either hitting or very visibly close to a native 1080p" (RPG Site). By August, Japanese outlet Famitsu was reporting they could "play smoothly without any particular discomfort" in handheld mode (GamingBolt).

It's Not a Perfect 30fps — And Reviewers Aren't Pretending Otherwise

None of this means the port is flawless. RPGamer's impressions describe frame rates that "can drop noticeably while exploring the map," comparing the inconsistency to Bloodborne's PS4 performance and describing "significant technical issues," even while calling the game perfectly playable, with boss fights themselves staying comparatively stable and responsive (RPGamer). The broader picture is much better than it was a year ago, but reviewers don't completely agree on how stable the final build is — Nintendo Life reports only occasional minor drops, while RPGamer still sees significant dips during exploration. What they do agree on is that the game is now fully playable, a dramatically different situation from the Gamescom 2025 build.

The Package Is the Full Game, Not a Stripped-Down Spinoff

Tarnished Edition isn't a scaled-back portable cut — it bundles the complete base game with the Shadow of the Erdtree expansion, plus two new starting classes, Heavy Knight and Idus Knight, new armor sets, and additional Torrent customization, all for $79.99 (Tech Times). That raises the difficulty of the technical challenge considerably — Switch 2 isn't just running Elden Ring, it's running essentially the entire modern package, expansion included, which makes the performance turnaround more impressive than a base-game-only port would have been.

Why This Story Matters Beyond One Game

FromSoftware's relationship with Nintendo also extends beyond this port. The studio is developing Switch 2 exclusive The Duskbloods, a project originally conceived for the first Switch before development was revamped around Switch 2 hardware after Nintendo briefed the studio on the newer platform. That makes Tarnished Edition another important demonstration that FromSoftware is serious about Nintendo's platform, even if the two games shouldn't be assumed to share identical technical foundations. A year ago, the port looked like evidence of Switch 2's limitations. Now it looks more like evidence of how dramatically a difficult conversion can improve when a studio is willing to delay a troubled port rather than ship the first version that technically runs, and doesn't ship again until the fix actually holds up under review scrutiny.

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