Get all your news in one place.
100's of premium titles.
One app.
Start reading
Creative Bloq
Creative Bloq
Technology
Alan Wen

REVEALED: How the epic 12 year dev journey to make sub species was saved by a switch to unity | Vintage Vibes

Screens from an indie game set under the ocean.

Game development is hard and can take longer than ever, though it's not always because of a grand, ambitious scope and scale like GTA 6. For indie devs, it's often just the case of balancing time and resources, especially when you're working a full-time day job while pursuing the game dev dream.

This has been the case for artist Trevor Burke and programmer Manus Burke (no relation), who have been working on 2.5D underwater action-adventure Sub-Species since 2014 as Galway-based indie team Howling Hamster.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.