
Game development is hard and can take longer than ever, though it's not always because of a grand, ambitious scope and scale like GTA 6. For indie devs, it's often just the case of balancing time and resources, especially when you're working a full-time day job while pursuing the game dev dream.
This has been the case for artist Trevor Burke and programmer Manus Burke (no relation), who have been working on 2.5D underwater action-adventure Sub-Species since 2014 as Galway-based indie team Howling Hamster.