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Inverse
Inverse
Technology
Robin Bea

UNBELIEVABLE: The witcher 4 quietly shifts tactics to avoid baldur s gate 3 s biggest misstep - The Untold Story

CD Projekt Red

The Witcher 4 is still years away from release, but we’ve gotten a better idea of how it should look and perform in the past couple weeks. Following an impressive Unreal Engine tech demo showing off what CD Projekt Red is aiming for with the upcoming RPG’s visuals, developers from the studio have given a new interview touching on the biggest ways the next Witcher game will differ from its predecessors. One of the most important is its “console-first” approach, which could help it avoid the problems that have plagued other developers around the Xbox Series S.

“We always do PC and we push and then we try to scale down,” Charles Tremblay, vice president of technology at CD Projekt Red, told Digital Foundry. “But then we had so many problems in the past that we tried to say, this time around we really want to be more console-first development.”

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