The first Xbox Series X|S exclusive to cost $70 isn’t the grand showcase of the console’s power everyone hoped it would be, with serious design and technical issues plaguing Redfall at launch.
Redfall sucks. Granted, in a game that places vampires front and centre that was always going to be the case, but it seriously sucks. Both on a technical level and in terms of fundamental game design elements, it’s become increasingly clear to players during launch week that Microsoft should have delayed the game.
Two-and-a-half years into the Xbox Series X|S generation, players who have invested in this console eco-system should expect better, because so far Redfall ain’t it – and fears over Starfield’s status have already started to permeate.