
Warhammer Age of Sigmar’s newest edition features several significant rule changes, most of which are designed to streamline gameplay without sacrificing strategy or depth. Changes to the popular fantasy warfare game by Games Workshop includes everything from how players build their armies to controlling objectives and scoring victory points. As with so many of the best board games these days, the majority of changes are made with an eye towards simplifying the rules, mostly by better defining various abilities and when they can be activated.
Every edition of Warhammer Age of Sigmar has featured a new ruleset, although the underlying core gameplay typically remains unchanged. Players battle for control of set objectives on the battlefield while also maneuvering other units to complete Battle Tactics (basically, the game’s equivalent to side quests) to score bonus points. Unless specified by a Battle Tactic, players don’t actually score Victory Points for killing an opponent’s models, so the game is a bit more nuanced than simply pushing miniatures into each other and chucking handfuls of dice to see the results of a fight.