Last week, as the industry converged in downtown Los Angeles for The Game Awards, we sat down with Arc Raiders art director Robert Sammelin for a debrief on the launch of one of the year's most popular shooters. The studio's second game was an instant hit, introducing a new crowd to extraction shooters with its semi-casual shooting, astonishing maps, and surprisingly chill social dynamics.
Sammelin spoke to the huge response to Arc Raiders at launch, touching on the unexpected strategies players have adopted, designing each map to evoke a different playstyle, and how pleased he is to see some players adopting a "talk first" approach to PvP.