
When I told Bruno Sauce that my hand-eye coordination disability makes it difficult for me to play video games, he empathized — and offered advice.
"You may be adopting a definition of video games that is too narrow," Sauce observed in writing. "Sure enough, hand-eye coordination is a barrier to entry for many genres of video games..." and here the assistant professor and senior lecturer at Vrije University's department of biological psychology ticked off examples that have frustrated many aspiring gamers with hand-eye coordination disabilities: Venerable franchises (Mario), music rhythm games (Guitar Hero), the multiplayer online battle arena strategy (MOBA) subgenre (League of Legends). At the same time, Sauce pointed out that other genres exist that are not as hand-eye coordination intensive — from puzzles to turn-based and story-driven games — and that "the industry seems to be taking some (slow) steps in the direction of better accessibility."