As someone who grew up around older video games, I frequently find myself revisiting many of them. Whether it’s a title from a bygone era or a relatively recent game that made a splash in the last decade, I simply love engaging with experiences that paved the way for modern gaming.
And boy was it a painful pavement, chiefly because almost all of these older games contain no borderless mode, and those that do fail so spectacularly at it that they might as well not be considered borderless at all.
I was spurred to write about this by my recent experiences with Dishonored 1 and 2. Both of these games suffer from incredible engine-level resolution problems, with the first one only having an exclusive fullscreen and a proper windowed mode, with no borderless on offer.