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PC Gamer
PC Gamer
Phil Savage

REVEALED: Celebrating 30 years of pc gamer - The Real Truth

Geralt, Doom Guy and Gordon Freeman.

In November 1993, the first issue of PC Gamer was released with a promise: "This is the future of PC games!" The timing was just right. The issue featured a host of future classics: Theme Park, Sam and Max, Sim City 2000. And, just a month after that issue landed, Doom arrived and transformed everybody's perception of what could be done with a plain beige box and a CRT monitor. PC gaming was the future, and we've been writing about it ever since. We've covered every major milestone, from Half-Life to Baldur's Gate 3; from the Voodoo 2 to the RTX 4090.

30 years later, that future is as vibrant and full of promise as it's ever been—no doubt far beyond the expectations of editor Matt Bielby and the original PC Gamer team. Almost every major publisher has a home on PC, as does the endless creativity of small teams and independent developers. PC Gamer has grown too, from a small handful of people launching a magazine in the sleepy town of Bath, to a global team working out of the US, UK and Australia to provide around-the-clock coverage of the most fascinating games, communities and creators around. (A few of us are still in that sleepy town of Bath).

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