
Deathloop: Now there's one that came and went. Though the game was received very positively and many still swear by it now, personally I haven't played anything so irritating in recent memory: The way the characters yap constantly, the graffiti all over the place, the completely unfulfilled promise of time-travelling flexibility… yeah, OK, it didn't land for me.
But it did for others, and was arguably somewhat successful in presenting elements of the immersive sim genre in a new light. It may have lacked the grandeur and complexity of developer Arkane's Dishonored games, but I'd bet that more Deathloop players have finished the game than either of the Dishonoreds. And it always felt like that was the brief. Arkane make, well, gorgeously arcane and lavish labyrinths and Bethesda, clutching the purse strings, went "yeah d'you think you could do that but maybe make it a bit easier to sell to people?"