
Bethesda was unhappy with Dishonored 2’s commercial failure – in terms of making the stealth game popular with broader audiences, at least – and decided Arkane needed to make Deathloop instead of another sequel. Arkane founder Raphael Colantonio told Rock, Paper, Shotgun that Bethesda wanted the Arkane team to experiment and learn with a smaller project, and that’s how Deathloop was born.