
I want to love PCVR, I really do. I have incredibly fond memories of the early days of modern consumer VR — specifically with the HTC Vive — and its SteamVR-powered experience. I've spent hundreds of hours in PC-only headsets over the years, and while all of them used different tracking methods, controllers, displays, and other components, all of them have been peppered with the exact same problems: they require as many hours of troubleshooting as you'll plan to play on them.

In his weekly column, Android Central Senior Content Producer Nick Sutrich delves into all things VR, from new hardware to new games, upcoming technologies, and so much more.