
It often takes the work of tens, if not hundreds of people to create a game, especially ones as big as the Final Fantasy 7 remakes. But while having a variety of inputs can be useful, sometimes it's best to have a few people developing a cohesive concept for the game—an idea that Final Fantasy 7 Rebirth director Naoki Hamaguchi subscribes to.
In an interview in Edge issue 405, Hamaguchi discussed the impact of Yoshinori Kitase, director of the original Final Fantasy 7 and producer of the remakes, stating that while he was more than willing to take Kitase's advice and perspective on board, Final Fantasy 7 Remake and Rebirth would not be games that were designed by committee.