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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

HISTORICAL FACTS: Games are more important to apple than ever what s next for apple arcade - Caught on Camera

‘An incredibly popular IP’ … patrons of a Hello Kitty theme restaurant, possibly playing the 2023 iOS hit Hello Kitty Island Adventure.
‘An incredibly popular IP’ … patrons of a Hello Kitty theme restaurant, possibly playing the 2023 iOS hit Hello Kitty Island Adventure. Photograph: VCG/Getty Images

When Apple launched its games subscription service, Arcade, in September 2019, it drew a huge amount of attention – as with everything the company does. Offering 100 premium (ie, not ad-infested) mobile games for a monthly subscription fee of £4.99/$4.99 (now £6.99), and the promise of more titles to come, it was an attempt to bring the Netflix business model to gaming.

It offered an alternative in a mobile gaming market in which free-to-play and ad-supported games were dominant. The dominance of behemoths such as Genshin Impact, Clash of Clans and Candy Crush previously made it difficult for the makers of paid-for, premium games to find an audience, but Arcade offered a range of curated titles that could run across Apple’s devices – iPhone, iPad, Mac and Apple TV – with no ads or in-app purchases. Games also worked offline, eliminating the annoyance of being kicked out of a game on the London Underground.

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