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The Guardian - UK
The Guardian - UK
Entertainment
Lewis Packwood

RARE PHOTOS: Hauntii a game about death possession and navigating eternity - The Real Truth

Hauntii.
‘People fill in the blanks with their minds’ … Hauntii. Photograph: Moonloop Gamers/Firestoke

Why would you want to make a game about death? “To me, it’s fascinating,” says Leo Dasso, director of Hauntii, a game about navigating eternity as a ghost. All of us have to cope with the changing circumstances of life, and death is the most extreme change of all, he says. And because death is universal, Dasso thinks the story will be of interest to everyone. “As far as I know, nobody’s immortal,” he laughs.

Not that he wants to put a downer on things. “Often stories or games about death can kind of be morbid, [and] we really didn’t want that for this game,” he says. “[Kirby creator Masahiro] Sakurai says that no matter what, a game should be entertaining first.” And so it is with Hauntii, which sees your friendly ghost meeting a cavalcade of curious and often funny entities as they travel through the afterlife.

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