Third-Party is a series of guest blogs where developers talk about specific games, mechanics, levels, and more. This week we have Mateusz Tomaskiewicz, principal game designer at Riot Games, speaking about Inscryption’s relentless self-reinvention and meta-narrative.
Mateusz Tomaszkiewicz is a principal game designer specializing in video game quests and narrative content for Riot Games’ upcoming MMO game. His expertise includes designing, creative writing and building narratives within video game engines, game making tools design, and improving internal pipelines and production processes.