Creating visuals for a live concert is one of those jobs where the idea might start with a sketch, a moodboard or a single image, but it pretty quickly turns into something much bigger. This is about building a living, breathing visual system that has to hit the right moment in the music, work across different venues, and hold together night after night in front of thousands of people.
For Senior Designer Lorenzo Venturini of GATE1 Studio, the challenge was helping turn Laura Pausini’s latest tour into a medieval fantasy world, with a huge castle forming the centrepiece of the stage. The team combined Blender, Notch, Disguise Designer and GX 3+ media servers to create everything from animated LED textures and camera effects to particle-driven visuals that could react to the performance in real time.