
Game concept art can be weird - it’s visual problem solving with lots of technical requirements. And it means making appealing designs without pointlessly over-rendering them, because you’re rarely working on the final product. It also requires communicating across different disciplines, all pushing toward the same goal. It’s magic, and it’s why I love it so much.
However, game art has a utilitarian through-line that illustration doesn’t always have. Making concepts with good, consistent worldbuilding that also fulfills technical needs and builds toward an end product beyond aesthetics is challenging, but these tips will help you focus on the priority: making cool art for a cool game.