
Wuchang: Fallen Feathers, taking a good chunk out of the FromSoftware Souls book, introduces various mechanics tied to combat, particularly to dying.
Instead of reverting to a hollowed state, getting cursed, and losing half of your HP, Wuchang: Fallen Feathers features Madness. This mechanic, tied to the enemies you kill and your likely countless deaths, influences the game significantly, increasing (or decreasing) how much Red Mercury you lose, how much damage you take and deal, and whether the Inner Demon is going to spawn.