
It's no secret I loved my time playing The Invincible for our PS5 review, its blend of retrofuturism, classic sci-fi art influences and great storytelling really came to life. There is a clear passion for 1950s design and the challenge of bringing Stanisław Lem's novel to life as a video game.
Below, The Invincible's art director Wojciech Ostrycharz shares his insights into how the game was made, the art influences that affected its visual design, from Chris Foss to Syd Mead, as well as how Unreal Engine brought Lem's 1950's sci-fi world to life.