
Remember how everything became open-world in the second half of the 2010s? RPGs like The Witcher 3, puzzles like The Witness, racing like Forza Horizon 4, and many others couldn't escape its money-making powers. Bigger maps meant longer games and more time spent playing, which was, and still is, all big corporations want.
In 2025, it feels like the 30-minute randomized gameplay loops of rogue-likes are the new trend. Every game seems bound to become a rogue-like, or at least become a bit more random than it would have been if it had been released 10 years ago. Rogue Prince of Persia, Deep Rock Galactic: Rogue Core, and [REDACTED], from the world of The Callisto Protocol, are games that embrace the rogue-like label after being of different genres in their original form.