
Redfall arrives on PC and consoles starting May 2 (or May 1, depending on your time zone). We received early access to the game for testing and review purposes, and since we're Tom's Hardware, that primarily means testing. We've benchmarked the game on many of the best graphics cards to see how it performs and what settings are best for various GPUs.
Redfall uses Unreal Engine, just like Dead Island 2, so this makes for a contrasting view of sorts to our Dead Island 2 PC benchmarks. Redfall also deals with the undead, though here it's vampires rather than zombies. But that's about where the similarities end, at least as far as the games are concerned. Redfall is being promoted by Nvidia and it features DLSS 3. It also supports FSR 2.1 and XeSS, however, so non-Nvidia users aren't left out.
It's an open world game (with two different maps, though once you leave the first map there's no going back). The game comes from Arkane Austin, the studio behind the Dishonored series as well as Prey, Deathloop, and Wolfenstein: Youngblood. Hopefully the Arkane heritage comes through, though we'll have to see as we haven't played through much of the story.