
Our Redfall review describes Arkane's latest offering as one that feels rushed, unfinished and unsatisfying. To quote GamesRadar+'s own Sam Loveridge directly: "not even awesome vampires and world design can redeem Redfall's repetitive gameplay, which becomes progressively more monotonous the longer you play."
Let's break that sentence in half. For me, the first part speaks to Arkane's impressive back catalog. My mind goes straight to games like Dishonored and its sequel, Prey, and Deathloop, each one of which is brimming with creativity, ingenuity and innovation. Here, the characters are memorable, and the worlds that encompass them are unforgettable. The second part of that sentence, on the other hand, speaks to a wider, unfortunate habit in video games that seems more prevalent now than ever: chasing trends.