
In the week since Hollow Knight: Silksong launched, the game’s difficulty has dominated conversations about it. It’s undoubtedly a more punishing game than Hollow Knight, which has left some players (on PC at least) scrambling for mods to tone down some of its more sadistic edges. Now, developer Team Cherry is issuing the first patch aimed at tweaking Silksong’s difficulty in a few small ways, but its limited scope means it doesn’t come close to changing the game’s biggest nuisances.
Due the week of September 15, Silksong’s upcoming patch introduces a smattering of fixes across the game. Aside from squashing a few bugs, its main focus is toning down difficulty in a few targeted ways. The Moorwing and Sister Splinter bosses are getting a “slight difficulty reduction” while certain enemies will do a little less damage. The cost of opening some benches and Bell Beast stations is going down, and you’ll get more rosaries in a few specific circumstances. Otherwise, the much-discussed difficulty of the game remains unchanged.