
Synduality Echo of Ada is one of those games that feels custom-made for me. A third-person mech action game that takes the extraction shooter formula and twists it into something more social and accessible, with an unusual structure hiding a wealth of optional story tied into a recent anime series. It aims high, but an interesting concept can only take you so far, and the end results here feels like three half-finished games stapled together.
I had pockets of fun with Synduality. Of the 20-plus hours I’ve clocked so far, the first 15 were a compelling journey of discovery. From choosing and customizing my first Magus (the android co-pilot that provides constant chatter and guidance in and out of the mech cockpit), to my first tentative forays into the post-apocalyptic wastes, to scavenging enough work gloves to clean the weeds out of my doer-upper mech hangar, all the way to my first (accidental) PvP encounters in the field, I thought it was all building to something. But Synduality never gets better than its opening hours.