
Pokémon Scarlet and Violet are known as the series’ first step into the open-world genre. It also should be known for its moving dialogues. Except it’s not. These games have the series’ most intriguing stories in ages because of how they tackle relatable topics like bullying instead of randomly fighting crime syndicates. Still, I couldn’t help feeling that something was missing with its silent cutscenes. Text and music can only emote so much. They can’t replace the power of a voice in certain circumstances. The same line can sound enthusiastic, sad, or sarcastic just based on how an actor says it.