
When I play Hearts of Iron, field hospitals are an icon I add to my divisions that gives me a bit of my lost manpower back after each battle. That's it. War Hospital, however, takes us down into the sickbeds and surgical clinics of the First World War's Western Front in a way that emphasizes the heroism and the difficult choices doctors, nurses, and medics had to make just behind the frontlines. The way it all fits together can be a bit clunky, but the way it tells too often untold stories of modern conflict is honestly refreshing.
Set in 1918, you're put in charge of a British field hospital that has been left to fend for itself after the nearby Allied forces were ordered to retreat. This unfolds into a complex survival strategy situation, as you have to maintain a morale bar to avoid being relieved of your command while holding off periodic German raids until a specified date. Every casualty that arrives, if successfully treated, can either be sent back to the trenches to aid in holding your position, shipped off to HQ to earn resources, or sent home for a morale boost.