
"Kenta Cho?" I take a slow puff on my pipe as I stare into the distance. "Now there's a name I haven't heard in a long time…" Way back when I was obsessed with 2D schmups, I'd tell anyone with ears to check out Kenta Cho's amazing games: often small, often built around a single smart idea, and always worth playing. Perhaps his best-known game is rRootage (which is now available as a Remastered version) but, honestly, everything this guy makes is worth the time.
So it was that I went to play Paku Paku, which was released last year but has only recently attracted the attention it deserves, and realised with delight it's another Cho special. Cho's games really are about the table-flip, the one mechanic or idea that everything else in the game revolves around, and that's a natural fit for Pac-Man, which itself is built on the table-flipping mechanic of running from the ghosts then chasing them when you're powered-up.