
This is a personal project inspired by my love for future tech, urban settings, and the beauty found in the decay of public spaces. I started with a rough blockout to define the main layout, using what I consider the best 3D modelling software on the best laptop for 3D modelling to keep iteration fluid and responsive.
Then, after experimenting with composition sketches, I worked individually on the most important ‘hero assets’. Finally, I put all the pieces together with the proper set-dressing. In large-scale scenes, it’s important to decide on the overall layout and distribution of all elements early on in the process. Detailing too much, too early, can be overwhelming.