
The promise of most open-world RPGs is that of a massive landscape to explore, full of surprises at every turn. A seemingly endless scale is a core part of the pitch, where the sheer size of the game is a feature unto itself. But it doesn’t always have to be that way. Avowed is by no means small, but it’s more compact than the standard set by games like Skyrim, and that’s one of its biggest strengths.
The most obvious way Avowed uses scale to its advantage is in the game’s map. Unlike other typical open-world RPGs, where you can walk from one side of the game’s world to the other from the start, Avowed is broken up into several smaller zones, which you’ll progress through one by one throughout the campaign. Every one of these is a substantial environment to play around in, while keeping players confined to a relatively small segment of the world.