
Mimimi Games has already reinvigorated the sneaky real-time tactics genre through the excellent Shadow Tactics and Desperados 3, but for the studio's first self-published game, Shadow Gambit: The Cursed Crew, the studio has really pushed the boat out. This piratical adventure is downright lavish, featuring a large crew of undead killers, each with their own magical quirks; a sentient ship with the power to manipulate time, which also serves as a hub for your crew; and a more open-ended structure, both within and between missions.
The studio's ambition is aided by extremely solid foundations. If you've played its last two games—you really should—you'll recognise the core features. You'll guide your team of ne'er do wells through maps teeming with enemies, obstacles and opportunities for mayhem, employing their specialist skills to distract, manipulate and murder. Enemies are alert to noises, footprints and feature dynamic view cones that are affected by the time of day, obstacles and whether your skullduggerous pals are sneaking or not.