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Creative Bloq
Creative Bloq
Technology
Lewis Packwood

RARE PHOTOS: Why citizen sleeper 2 s no code creative process is an inspiration | Vintage Vibes

Citizen Sleeper 2 no-code development; a man floats in space, but its yellow.

Game development is hard, we all know that. It’s often said that any finished game, no matter how good or bad, represents a kind of miracle, the alchemical intermeshing of disparate elements of art, audio and code to breathe life into something unique (and something that probably only worked properly for the first time a few weeks before release). It’s difficult, and, to the outsider, a bit mysterious. But it’s also getting easier.

Solo developer Gareth Damian Martin revealed to us recently that Citizen Sleeper 2 – along with Gareth’s previous games – was built entirely using visual scripting. In other words, Gareth didn’t have to type out endless strings of code to create this world. Instead, it was made from dropdown menus and flow charts. This game was dragged and dropped into existence.

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