Get all your news in one place.
100's of premium titles.
One app.
Start reading
Creative Bloq
Creative Bloq
Technology
Ian Dean

THE TRUTH ABOUT: Why this artist swapped architecture for unreal engine - Caught on Camera

3D models of a ruined temple.

Some artists talk about worlds in terms of scale or spectacle, but 3D artist Jan Buczny, who worked on Dying Light: The Beast, where he "focused heavily on realistic material ageing and believable decal layering", will happily get sidetracked by a rock, or hundreds of them (he says in his ArtStation profile he knows '137 interesting facts about stones), and honestly, that tells you everything you need to know.

Now a senior environment artist at Techland, his route into games wasn’t the obvious one; he started out studying architecture but became more interested in where a building sits than in how it looks, the ground beneath it, and how an environment can shape everything around it.

Sign up to read this article
Read news from 100's of titles, curated specifically for you.
Already a member? Sign in here
Related Stories
Top stories on inkl right now
One subscription that gives you access to news from hundreds of sites
Already a member? Sign in here
Our Picks
Fourteen days free
Download the app
One app. One membership.
100+ trusted global sources.