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The Guardian - UK
The Guardian - UK
Entertainment
Keith Stuart

HISTORICAL FACTS: Will the future of gaming be powered by upstart indie developers | History Defined

A silhouetted visitor photographs colourful gaming posters and screens at an expo.
The games industry’s indie scene is expanding as major publishers retreat from riskier projects, with boutique companies stepping in to back smaller studios with experimental ideas. Photograph: Go Nakamura/Reuters

During the 1990s, a new strata of independent film studios and distributors revitalised the Hollywood movie machine. The likes of Miramax, New Line Cinema and October Films challenged the ageing behemoths of the industry and pushed forward offbeat directors such as Quentin Tarantino, Darren Aronofsky and Jane Campion. The decade is widely considered an artistic high point for western cinema after the bloated mainstream excesses of the 1980s. Could something similar now be happening in games?

Certainly, we have a comparable setup. The big players of the games business are in various states of creative disarray: Electronic Arts (EA) has been bought out by a Saudi-led consortium, which is likely to lead to more cautious, hit-driven decisions; Microsoft bought Activision and Bethesda and then ordered waves of redundancies; Ubisoft has cancelled several titles and is posting big losses. Those companies are also facing rising development costs, so they’re circling the wagons, focusing on legacy brands and freezing recruitment. It’s hard to imagine any left-field works of genius emerging from this imaginative quagmire.

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