"Players shouldn't feel fully safe" in Arc Raiders even in friendly lobbies, production director says, and after Flashpoint I definitely do not feel safe It's hard to feel safe anywhere Vaporizers roam GamesRadar · Apr 1
Arc Raiders lead was surprised The Last of Us players really liked the game, "they just didn't like to have PvP all the time" "We want to provide fun for all the audience" GamesRadar · Mar 29
Arc Raiders devs now force themselves to act nice in playtests to better understand friendly players: "One day I'm playing as a Care Bear, the other day I'm very aggressive" "It's good to understand all of those players" GamesRadar · Mar 28
ARC Raiders dev says creating new endgame content is a top priority: ‘I want them to have more to do’ Topside will remain populated for the foreseeable future. Destructoid · Mar 27
'We want more for them': Arc Raiders' lead dev reassures players that balance and end-game content are a top priority Embark is just getting started. PC Gamer · Mar 27
As Arc Raiders gets stale for some, lead dev says players "reaching the end of our content" are a top focus: "We want more for them" Embark examines the "top three problems, top 10 improvements, and what's good enough" GamesRadar · Mar 26
Our full chat with Embark: How Arc Raiders was saved mid-development, the balancing process, and the possibility of vehicles Production designer Caio Braga talks balancing, high-profile game failures, and the passion for PvE in Arc raiders. PC Gamer · Mar 26
I asked about Arc Raiders' mystery ships and a dev told me the same thing Embark is now teasing online: "I think you'll have to keep an eye on the sky for now" "Watch the sky," Embark says today, because the sky is shooting lasers GamesRadar · Mar 25
Arc Raiders guns totally changed after one "guerilla" dev at Embark said hold my beer, "I think I can do better," and remade the entire reload system "himself" Another Arc Raiders dev cooked up the Kettle because the game needed a "pressure gun" GamesRadar · Mar 23
Arc Raiders devs tortured each other during playtests, at one point juicing Arc into unstoppable Elden Ring bosses: "All of a sudden you're playing a Souls game" That's not very nice GamesRadar · Mar 20
Arc Raiders devs wanted to make it an adventure game more than a shooter: 'We saw more potential in allowing players to explore rather than just shoot' It's about the friends (or enemies) you made along the way. PC Gamer · Mar 19
Amidst high profile live service failures, Arc Raiders production director says he hopes other studios are 'given the same chance we had, because it's so hard to put a game out' Arc Raiders got to reinvent itself. Many other games can't. PC Gamer · Mar 13
Arc Raiders could one day get vehicles, but Embark says no promises: 'We have prototypes from seven years ago' Imagine gunning it across Spaceport on a dirt bike. PC Gamer · Mar 13
Arc Raiders once had jump pads and the Snap Hook made you 'like Spider-Man' before its extraction shooter pivot: 'It was much more heroic' Jump pads and unrestrained Snap Hooks didn't stick the landing, but I can't say I don't want to see them return. PC Gamer · Mar 13
PC Gamer · Mar 13 Arc Raiders' devs didn't expect such a passionate PvE-only crowd "It's quite challenging because we have these two, quite polar [types of] fans."
PC Gamer · Mar 13 Arc Raiders' old machine designs sound so diabolical, it's no wonder they were reworked or removed after poor playtest feedback: 'At that time, they didn't fit with the game very well' "There's still interesting gameplay to have with them," so never say never.
PC Gamer · Mar 13 The first thing Arc Raiders' devs did during its extraction pivot was to reduce the speed of everything by 60%: 'All the craft that was in the game was kind of background noise' It was a speedrunner's dream, but it didn't work.
GamesRadar · Mar 12 Arc Raiders devs spent 3 years fighting "on a daily basis" over whether it was "a battle royale," "a hero looter shooter," "a co-op Soul game," or "a co-op Shadow of the Colossus game" "Internally, we thought the game was deeper, more fun, better than we actually had in our hands"
PC Gamer · Mar 12 Arc Raiders received 'substantial negative PvP sentiment' during testing, causing the devs to second-guess its big pivot before realising it was really frustration with weapons and matchmaking "Should we even have done this reset?"
GamesRadar · Mar 12 "A lot of games would be canceled": Arc Raiders lead recalls cutting all but 25 people in "desperation" when Nexon "gave us one more try" to salvage the flailing shooter "We agreed that this game deserved another try"
GamesRadar · Mar 12 The first thing Arc Raiders testers told Embark after the game pivoted to PvP was "they didn't like the PvP," and they didn't feel any better about its looting: "They were not very happy" To PvPvE or not to PvP?
PC Gamer · Mar 12 No one at Embark could describe Arc Raiders before its extraction shooter pivot, leading to 'playtest battles' of competing directions for the game "A lot of games would have been cancelled at this point."