Slay the Spire 2 fan's card pitches are so good, devs might steal them: "What the heck" Mega Crit's community is doing the work for them GamesRadar · Aug 20
Slay the Spire 2 lead says the garbage placeholder art is "important" and gen AI would ruin it: "People would judge the game as if it's a 1.0, fully developed video game" AI-generated art looks "very strange," says Casey Yano GamesRadar · Jul 14
Slay the Spire 2's lead birthed reviled boss Doormaker after "playing too much Deadlock," while Studio Ghibli's Princess Mononoke inspired another creature "The original was based on the Forest Spirit from Princess Mononoke" GamesRadar · Jun 20
Slay the Spire 2 devs weren't going to make a sequel, but then the publisher handling the first game's ports shut down and things got 'very murky' "I guess we were a little naïve." PC Gamer · Apr 29
Slay the Spire 2 devs wanted to keep updating the original instead of making a sequel, but then their publisher shut down: "I guess we were a little naive" "I was like, 'We're not going to make a sequel! Why would we do that?'" GamesRadar · Apr 28
Slay the Spire 2 dev says an early idea was to actually reduce the card pool, but players hated it: 'We need new stuff!' "They were not jiving with that at all." PC Gamer · Apr 23
Slay the Spire 2 almost had fewer new cards because of the co-creator's love for Dark Souls, but testers "were not jiving with that at all" "We need new stuff!" GamesRadar · Apr 22
Slay the Spire 2 won't get an endless mode like Balatro because it limits "infinite strategies," but creator says "maybe a modder will think of a way to make it work" Mega Crit might look into it at some stage, though GamesRadar · Apr 20
Slay the Spire 2 avoids becoming "Sloppy Spire 2" by keeping the roguelike's roadmap light on dates "Exacting deadlines produce sloppy uninspired work" GamesRadar · Apr 19
Slay the Spire 2 dev rejects the concept of deadlines: 'I don't want Sloppy Spire 2' There's a lot to come for the early access deckbuilder, but "exacting deadlines produce sloppy uninspired work," says Mega Crit. PC Gamer · Apr 18
Mega Crit co-founder says he wasn't bothered by the Steam backlash to Slay the Spire 2's beta balance patch: 'It's difficult for players to feel like they're heard' Casey Yano says that, ultimately, reviewers are just using the tools they're given. PC Gamer · Apr 2
Slay the Spire 2's team is already cooking on 3 ideas for new game modes, each offering 'ways to interact with Slay the Spire that don't exist right now' Can you deduce precisely what Mega Crit is working on? PC Gamer · Apr 2
Slay the Spire 2 dev teases 3 new modes: something "very competitive," one for players who don't "have the time" for "the Slay the Spire experience," and a new multiplayer setting "We don't want to just make a bunch of things and be like, 'Here's 25 game modes.'" GamesRadar · Apr 2
Slay the Spire 2 devs were caught off guard by 13,000 negative Steam review spike: "It was much more extreme than any previous types of negative feedback" The China-led negative review wave is perfectly valid, though GamesRadar · Apr 2
PC Gamer · Apr 2 What will Slay the Spire 2's final ending be like? 'I do want it to be more extravagant when you win,' says Mega Crit What lies after The Architect? Slay the Spire 2's finale will be shaped by player feedback to some extent.
PC Gamer · Mar 24 Analysts say Slay the Spire 2 is the best-performing deckbuilder of all time—and the competition isn't close Slay the Spire 2 has been averaging over a million users per day since launch.
PC Gamer · Mar 9 Slay the Spire 2 dev hates microtransactions, even though players would definitely pay for them: 'A lot of our players threaten to buy all and any cosmetics we may ever release' Mega Crit's got a lot of willpower.
PC Gamer · Mar 8 Slay the Spire 2 dev says its Marathon joke turned out 'a bit meaner than expected' in hindsight: 'To be fair I didn't think we'd actually pass Marathon in concurrent users' "It wasn't supposed to be shade, we were being sarcastic 😭."
GamesRadar · Mar 8 Slay the Spire 2 devs are "microtransaction haters," even if some fans "threaten to buy all and any cosmetics we may ever release" Mega Crit doesn't plan on monetizing the roguelike like that
PC Gamer · Mar 7 Slay the Spire 2 dev compared it to unexciting 'chicken noodle soup' before its extraordinary launch, but it turns out people really, really like their soup "It's not exciting, but I hope people like our soup," said Mega Crit co-founder Casey Yano.
Destructoid · Mar 5 ‘We’re microtransaction haters’: Slay the Spire 2 devs explain approach to early access, confirm easier modding and win streak tracker Slay the Spire 2 will have more than just new characters and enemies.
GamesRadar · Feb 26 Slay the Spire 2 dev "flattered" everyone places its predecessor among the best roguelikes ever, shouts out Hades, Elden Ring Nightreign, and more for making an impact on them "I think it's a great genre for taking a close examination at game mechanics."
GamesRadar · Dec 6, 2025 Slay the Spire 2 devs literally flipped a coin to decide between a new game or a sequel to their genre-defining roguelike deckbuilder: "The rest is history" Why the heck not?
PC Gamer · Dec 4, 2025 'Everything is bigger' in Slay the Spire 2, which has been crowned our Most Wanted game We travel to Seattle to speak to the team working on The Council's Most Wanted upcoming game.
GamesRadar · Apr 25, 2024 Larian publishing director says "marketing's dead" because players don't want to be "bamboozled," and "we learned that with Baldur's Gate 3" Michael Douse says marketing straight-up "doesn't work" anymore