The Legend of Zelda and World of Warcraft shaped Fable 2's no-death system, but Peter Molyneux had to fight for it "There was a lot of eyebrow-raising about the no-death feature, internally" GamesRadar · Apr 26
Xbox wants Fable to have Diablo-level cutscenes as Matt Booty casually reveals Blizzard is helping out with the RPG reboot's cinematics Say what you want about Blizzard games, their cinematics are unmatched GamesRadar · Apr 16
Fable's cinematics are getting a helping hand from Blizzard's stellar cinematic team, Xbox boss says Ooh, that's gonna be good. PC Gamer · Apr 16
Fable developers combat rumors of delay with confirmation of the game’s release date Fable is still arriving on time, according to the devs. Destructoid · Apr 13
Fable rumored to be delayed, putting autumn 2026 release in doubt Yet another game avoiding GTA 6? Dot Esports · Apr 13
"I can't type as fast as you're funding": Solo dev buried in over $250,000 learns there's a huge appetite for deep open-world RPGs inspired by early '00s classics like Gothic, Fable, and the anime Berserk Don't let the simple name fool you, there's a ton going on in Sword Hero GamesRadar · Feb 20
Everything we know about Fable, the reboot on the twisted heroes RPG series Fable is heading back to Albion with with a revamped morality system in tow. PC Gamer · Feb 13
Lionhead "had a pitch document" for Fable 4, says Peter Molyneux: "It was the thought of moving through time a little bit more" Fable 4 could even have been a steampunk adventure GamesRadar · Feb 12
Peter Molyneux's Masters of Albion looks like three games in one, but it also looks like none of them is any good Jack of all trades, master of none. PC Gamer · Feb 12
The creator of Fable was "tearing up" watching Xbox show off the RPG reboot's gameplay — "F*** me. This thing that we created, it's going to live" Fable creator Peter Molyneux reveals that watching Xbox's recent gameplay showcase for the 2026 reboot made him start "tearing up." Windows Central · Feb 11
Masters of Albion is "a true God game," Peter Molyneux says as he unveils a fully manipulable world halfway between Populous and Fable “This is where the game truly comes alive” GamesRadar · Feb 11
OG Fable designer Peter Molyneux cried tears of joy watching Xbox reveal the new reboot, even though he thinks "there was a slight antiseptic feel about it" "F*** me. This thing that we created, it's going to live, it’s going to carry on" GamesRadar · Feb 11
Fable promises a Bethesda-like reactive fantasy world, and I think it will be enough to cover for The Elder Scrolls 6 Opinion | Playground Games excels at creating sandboxes that feel alive, and the studio seems to be looking in the right places for new inspiration GamesRadar · Feb 11
I'm excited for Fable, but worried about the combat — what do you think? Fable looks great, but the combat has me a little concerned. TechRadar · Jan 30
GamesRadar · Jan 27 Studio head behind Fable reboot and Forza Horizon says "there are lots of commonalities" between making an open-world racing game and an open-world action-RPG "But there are lots and lots of points of divergence as well"
Operation Sports · Jan 26 Xbox Plans More Consistent PS5 Launches for First-Party Games Xbox has promised to release games on PS5 in a more timely fashion.
GamesRadar · Jan 26 Fable developer Playground Games first spoke about "doing something" other than Forza Horizon back in 2017, and were quickly sold on the iconic RPG when it came up: "I could think of nothing else" "The conversation around building a second team and doing something else, doing something different, was really about wanting to challenge ourselves"
GamesRadar · Jan 26 Xbox Game Studios boss has played a "bunch" of the Fable reboot, and his "brain pops" thinking about its 1,000 NPCS: "Fable is going to be an incredible RPG" "I've messed around with the combat and the Living Population, and it's just mind blowing"
GamesRadar · Jan 25 Playground Games' Fable has "kind of nicked" The Office's mockumentary-style interviews: "A lot of people assume we just did that for those trailers" "I've never seen it in games before, but it allows you a way to really neatly tell a joke or drop a little bit of character detail"
GamesRadar · Jan 25 Fable's new morality system is "entirely subjective" and "probably representative of how morality exists in the world that we live in today" "We've pursued a much more shades of gray approach to morality"
Windows Central · Jan 24 If every Xbox game can hit Fable's apparent AAA quality — it's destined for a bright future Xbox might have shed exclusivity, but in a post-Roblox world, it absolutely had no choice.
GamesRadar · Jan 24 Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable" Big in 2026 | Playground Games has been wanting to do "something other than Forza" for 10 years, and the Fable reboot feels like a match made in Albion
TechRadar · Jan 24 The new Fable trailer almost brought a tear to my eye — could it finally be the game that was promised two decades ago? PlayGround Games’ Fable could finally be the game I’ve been waiting two decades for, with deeps systems, a true open world, and that distinct British humor. And the tech to bring Molyneux’s promises to life.
PC Gamer · Jan 23 Fable is getting rid of the old games' horrible dog, who I hate Headlines that are bound to make me popular, part one.
GamesRadar · Jan 23 "Sometimes we are inconsistent": Fable hits PS5 day one so Microsoft can get the RPG to "as many players as we can," but Xbox Game Studios head wants to "maintain optionality" for multiplatform launches "We just want to do the best job, by each platform, by each game"