Elden Ring Shadow of the Erdtree debuts to 'Mixed' Steam reactions: "The base game never felt this ridiculously difficult" Performance woes are also contributing to a divisive reception GamesRadar · Jun 22, 2024
After George R.R. Martin's influence on Elden Ring, will FromSoftware work with another big writer? Hidetaka Miyazaki says "We would definitely be open to exploring that" The Brandon Sanderson dream lives on GamesRadar · Jun 22, 2024
Elden Ring's Hidetaka Miyazaki jokes he's not great at presidenting because "95% of what I do" is still "directing games" "I really get my hands dirty" GamesRadar · Jun 22, 2024
Lowering Elden Ring's difficulty would attract more players but would also 'break the game itself,' says director Hidetaka Miyazaki Miyazaki reckons that opening the game up to more players would not make it better, or more successful. PC Gamer · Jun 21, 2024
As CEOs chase infinite growth, Hidetaka Miyazaki says FromSoftware gets "better games and better decisions" from a "conservative forecast" with "room to fail" FromSoftware is playing it safe even after Elden Ring's explosive success GamesRadar · Jun 21, 2024
Miyazaki 'went a little too far' with Elden Ring's poison swamps but says he learned a lesson, which unfortunately is that he needed to come up with new and different ways to kill everyone I don't know what the Elden Ring equivalent of a monkey's paw is, but it definitely curled. PC Gamer · Jun 21, 2024
Video Games Are Getting Easier. Here's Why 'Elden Ring' Is Bucking the Trend 'Shadow of the Erdtree' may be a new peak of difficulty for From Software, and director Hidetaka Miyazaki says not to expect things to get easier from here. Inverse · Jun 21, 2024
As the Elden Ring DLC beats the snot out of players, Hidetaka Miyazaki says toning difficulty down would "break the game itself" On DLC launch day, Elden Ring's director Hidetaka Miyazaki says lowering difficulty would "break the game itself" in a new interview. Windows Central · Jun 21, 2024
Elden Ring director Hidetaka Miyazaki said Shadow of the Erdtree would be hard, and he wasn't kidding: "I'm getting stomped" "Everything hits like a bus" GamesRadar · Jun 21, 2024
'We just happened to release it into the market at the right time': Even after Elden Ring's DLC victory lap, FromSoftware's Hidetaka Miyazaki still wears the 'soulslike' crown with humility "We’re all working within the same sandbox, in a way." PC Gamer · Jun 21, 2024
Elden Ring: Shadow of the Erdtree's release has busted the Seamless Co-op mod, but its creator has a fix incoming 'as soon as possible' "Please understand that I work long hours." PC Gamer · Jun 21, 2024
Hidetaka Miyazaki says games like Elden Ring have to be hard: "If we really wanted the whole world to play the game, we could just crank the difficulty down" Miyazaki says making Elden Ring easier "would break the game itself" GamesRadar · Jun 21, 2024
‘I have always felt the world was a harsh place’: Elden Ring’s Hidetaka Miyazaki on why he may never stop making games As Elden Ring’s much-anticipated final expansion is released, its designer gives a glimpse into how he crafts his harsh, beautiful, rewarding gameworlds The Guardian - UK · Jun 21, 2024
Elden Ring director Hidetaka Miyazaki would like to make a traditional JRPG, and it probably wouldn't be related to the one FromSoftware made in 2006 It could, however, be related to Armored Core GamesRadar · Jun 20, 2024
GamesRadar · Jun 20, 2024 Elden Ring publisher Bandai Namco says what FromSoftware probably should have: Shadow of the Erdtree "rivals the scope of a standalone game" "This campaign is unparalleled in its scale and by far our most ambitious for an expansion," says Bandai marketing exec
PC Gamer · Jun 20, 2024 Elden Ring: Shadow of the Erdtree is hard as nails, says Miyazaki: 'We've really pushed the envelope in terms of what we think can be withstood by the player' I wouldn't want it any other way.
PC Gamer · Jun 20, 2024 Miyazaki says don't worry, the shiny new weapons in Elden Ring: Shadow of the Erdtree shouldn't outpace your old favourites Blasphemous Blade, my beloved.
GamesRadar · Jun 19, 2024 One of the scariest things Elden Ring director Hidetaka Miyazaki's ever said: Shadow of the Erdtree "pushed the envelope in terms of what we think can be withstood by the player" Easy, then
GamesRadar · Jun 19, 2024 FromSoftware's Hidetaka Miyazaki admits "I went a little too far" with Elden Ring's poison swamps – so in Shadow of the Erdtree he imagined "different ways I want to die" Oh
GamesRadar · Jun 19, 2024 Hidetaka Miyazaki likes to watch videos of fans trying to make sense of Elden Ring lore: "Of course, I can't watch all of them, but I do like to watch them" He says it's "quite fun" to see the theories players come up with
PC Gamer · Jun 19, 2024 FromSoftware's boss doesn't talk much about his personal life, but he now gets recognized in public, which Miyazaki says 'keeps me on my best behavior' Tourists in Japan sometimes recognize the Elden Ring creator, a big change in his life since working on Dark Souls.
GamesRadar · Jun 19, 2024 As Bloodborne PC port demands intensify once again, its free unofficial Mario Kart spin-off becomes one of the highest-rated Steam games of the month Nightmare Kart has now surpassed half a million downloads
PC Gamer · Jun 19, 2024 'Sekiro was a big turning point': After Elden Ring Hidetaka Miyazaki says, 'there's one more level we can crank it up to' Ever tried jumping?
GamesRadar · Jun 18, 2024 Sekiro was a "turning point" for FromSoftware, says Hidetaka Miyazaki, who thinks the studio's games can still get faster: "There's one more level we can crank it up to" What's next? Mechiro?
PC Gamer · Jun 18, 2024 Shadow of the Erdtree is bigger than most full games: Hidetaka Miyazaki must've been pulling our legs when he said its map was 'comparable' to the size of Limgrave The Realm of Shadow is the size of Limgrave in the same way that Elden Ring is a 30-hour game.