Bethesda learned its lesson from DLC pop-ups in its older RPGs: 'We've gotten better at that' Starfield apparently won't be repeating the mistake. PC Gamer · Mar 22
Fallout 3's GOTY Edition was a bit of a misfire, admits Bethesda veteran, but "we've gotten better at that" ahead of the Starfield DLC "The Game of the Year Edition would start with all of these messages [telling you] the DLCs had unlocked" GamesRadar · Mar 20
"We were never going to make Mass Effect": Skyrim and Fallout artist says when it came to Starfield, the sci-fi RPG had to adapt "We made a conscious decision early on to set the game in a real chunk of the galaxy" GamesRadar · Mar 17
"There's more to come for Starfield": Bethesda says the Terran Armada DLC and Free Lanes update aren't the end of the line for RPG "We have plans," teases lead creative producer Tim Lamb. GamesRadar · Mar 17
The White House is a radioactive crater in Fallout 3 because there were no quests there, so why build it? 'It is our version of [Indiana Jones] shooting the guy rather than pulling out his whip and going into a fight' "There was no gameplay around the White House." PC Gamer · Feb 17
Bethesda originally thought Fallout 3's metro system should go all over the map, then realised running through miles of tunnels was dull as hell: 'Being realistic sometimes isn't fun' Well, not with that attitude. PC Gamer · Feb 17
Fallout 3 is famously green, but series co-creator Tim Cain didn't even notice because he's colorblind: "I was blown away" "The whole greenish tint thing didn't apply to me" GamesRadar · Feb 16
Fallout 3 feeling like "Oblivion with guns" was only natural, Todd Howard says – the RPG was Bethesda's follow-up to, well, Oblivion "You’re getting an audience that you know expects both" GamesRadar · Feb 12
The Fallout VATS system was inspired by Burnout's crash mode of all things or, as Todd Howard puts it, 'imagine the car parts are, like, eyeballs and guts!' "And that’s where you felt the stats of your character more than the run-and-gun." PC Gamer · Feb 10
Fallout 3 artist was stopped by security after taking location scouting a little too seriously in Washington DC: "Turns out they don’t want you snooping around the buildings" They're also surprised they got away with their destroyed DC ads: "I don't know if you could do that today" GamesRadar · Jan 28
Well today I learned: Fallout lead artist says 'we did a little bit of trickery' with the chunky guns, and scale them up when you're in power armour "Fallout is a world of extremes." PC Gamer · Jan 22
Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion, but one dev thinks Bethesda went too far: "We just drained the color out of the world" "We grind every asset up to just make this place feel as ruined and as dark as possible." GamesRadar · Jan 21
Bethesda originally wanted Fallout 4 to be set in New York, but too many other games like Crysis 2 and 3 had the same idea: "You know what? Maybe New York's not the right call" But there's disagreement over who actually chose Boston GamesRadar · Jan 21
The very first Fallout 3 art was the box art, but the most difficult bit to create was the iconic Vault suit OG developers say "that was the first thing, the first asset" GamesRadar · Jan 18
Windows Central · Jan 8 Fallout's most iconic gameplay system was almost cut from Bethesda's games — "We only just got that working by the time we shipped" One of Fallout's most iconic gameplay mechanics is VATS, but it almost wasn't included in Fallout 3 due to development struggles and doubts that players would like it.
PC Gamer · Jan 8 Fallout 3's lead artist says its 'sparse' vision of post-apocalypse is 'messy, and there's lots of inconsistency—but I like that, because it mimics the real world' "The original Fallout 1 box, with the power armour on it, was iconic. To me, that was Fallout."
PC Gamer · Jan 8 VATS almost didn't survive the transition to Bethesda, says Fallout 3 dev: 'We only just got that working by the time we shipped' "There was a long period where it was like … is anyone even going to use this?"
GamesRadar · Jan 7 Fallout 3's iconic VATS system almost didn't make it into the RPG in time, and Bethesda was worried no one would even want to use it: "Is this even fun?" "We only just got that working by the time it shipped"
PC Gamer · Jan 6 I thought I was crazy for thinking Fallout 4 feels like a perfectly crisp fall day, but that's exactly what Bethesda was aiming for after a 'field trip' to a national park: 'I was like, this is what our world needs to look like' "It was late fall, so all the leaves were down, all the grass was brown, all the trees looked barren and dead."
PC Gamer · Dec 21, 2025 You might think reimagining Washington DC as a nuclear hellscape for Fallout 3 would have been grim, but it made the lead designer want to set the next game in his hometown: 'It's just kind of fun to blow things up' "I guess we were immature enough to just see that angle on it."
GamesRadar · Dec 18, 2025 Bethesda reflects on 10 years of Fallout 4: "You have to accept the creative choices you make on every game, even in retrospect" On the Radar | Fallout 4 is "a time capsule of Bethesda", and its devs look back on it "lovingly"
GamesRadar · Dec 16, 2025 "Fallout was one of the first games that really shocked:" Our first glimpse of Fallout 3 showed how hard Bethesda worked to inherit and maintain an RPG legacy From the Vault | Bethesda's Todd Howard and Istvan Pely weigh in on our first Fallout 3 preview in Edge Magazine, 2007
PC Gamer · Sep 16, 2024 Starfield: Shattered Space deep dive promises cosmic horror, politics, up-close fights with giant alien spiders, and other things we could all do without The first story expansion for Starfield arrives on September 30.
WEKU · Sep 2, 2023 Inside the making of Starfield — one of the biggest stories ever told Starfield's story shoots for the stars. How much players like it will have big consequences here on Earth.