Only 16 Fallout: New Vegas developers still work at Obsidian, says RPG's original writer The studio is currently working on a new Fallout game GamesRadar · Jul 15
Most of the original Fallout's "dark humor" was added just to make co-creator Tim Cain laugh: "We made this game for each other. When it shipped, we were like, 'Well, I hope other people like it!'" If it weren't for The Simpsons, we would have no Radiation King GamesRadar · Feb 13
Fallout was a "B-tier side project" for its original dev and lost two huge licenses, but its creators are glad — "So many negatives turned out to be positives" The original creators of the Fallout series have revealed it was a "B-tier product" for a while, and failed to secure two major licenses during development. Windows Central · Feb 10
Fallout devs wanted uber-violent deaths to feel "like an R-rated version of Warner Bros cartoons" back in the '90s: "It was supposed to be funny" "It wasn't supposed to be taken seriously" GamesRadar · Feb 10
Fallout's original creators say that Fallout 3 and 4 aren't quite what they would've done, but 'sales say people love what they did' "I'm looking at my glass cabinet full of Fallout goodies." PC Gamer · Feb 9
Fallout was a 'B-tier product' that lost both the licenses it was banking on and had its lead dev joking, 'In a week, we’re going to be asking whether people want fries with their meal,' but now he thinks those trials 'turned out to be positives' The little post-apocalyptic roleplaying game that could. PC Gamer · Feb 8
Fallout co-creator wasn't allowed to share ideas with the rest of the team, so he showed the engine that would eventually power the RPG at a secret pizza party Disguised by pepperoni GamesRadar · Feb 8
Fallout co-creator "would have gone in a different direction" than Bethesda did with the RPG series, but "sales say people love what they did" The OG Fallout creators still enjoy Bethesda's RPGs, though GamesRadar · Feb 7
OG Fallout creators wanted the IP when it was up for sale, but Bethesda's $6 million bid was a blowout: "It wouldn't have mattered if they heard our offer or not, because they would have laughed" "We never even got a chance to make an offer" GamesRadar · Jan 9
"Fallout was always seen as a B project": 28 years since the post-apocalyptic RPG launched, its original creators reflect on a long legacy – starting with that very first bomb On the Radar | Fallout has seen many changes, off-shoots, and failed projects in its time – who knew the end of the world could be so full of life? GamesRadar · Dec 11, 2025
The Outer Worlds 2 director doesn't want games to be "preachy," but the RPG's capitalist satire strikes a nerve "because this thing happens all the damn time, and we're just seeing it over and over on a loop" "I'll say, to Microsoft's benefit, or to kind of put them in a good light here, they didn't ever say anything to us" GamesRadar · Nov 26, 2025
Xbox studio Obsidian Entertainment doesn't use generative AI for its games like The Outer Worlds 2 — "We haven't been using it at all." While many game publishers are leaning more and more on generative AI, Xbox studio Obsidian Entertainment is not using it at all. Windows Central · Nov 15, 2025
'Do people even go to the main menu anymore in their games?' The Outer Worlds 2's player-roasting main menu was almost sunk by console gamer habits Power down at night, people. PC Gamer · Nov 13, 2025
Fallout co-creator and RPG mastermind Leonard Boyarsky could smack his former self "upside the head" for past comments on AI – and no, Obsidian isn't "using it at all" Oh, how times have changed GamesRadar · Nov 13, 2025
PC Gamer · Nov 8, 2025 OG Fallout artist Leonard Boyarsky says The Outer Worlds 2 almost had its own 'old school Obsidian' evil ending, but it took too much effort for too little payoff: 'I love making these types of games, but it is very stressful' Two big factions, plus endings for siding with one, both, or neither was enough.
GamesRadar · Nov 4, 2025 The Outer Worlds 2 is an RPG that's as much about what you can't do as what you can: "Everybody is going to have a different experience, and they may not see everything, and that's okay" On the Radar | "We want the player to understand the breadth of what the game is, but also their place in that and where they could be going"
GamesRadar · Oct 29, 2025 Fallout leads debated making the original game 3D like Tomb Raider, but couldn't get "the amount of detail" they wanted – something Bethesda eventually achieved in Fallout 3 It wasn't meant to be for Leonard Boyarsky
GamesRadar · Oct 29, 2025 The Outer Worlds 2's first area is all about nailing Obsidian's "hardcore RPG feel" – which you can trace back to New Vegas, Vampire The Masquerade: Bloodlines, and the first Fallout On the Radar | Creative director Leonard Boyarsky and art director Daniel Alpert explain how the first Outer Worlds' unrealized vision laid the perfect foundations for Paradise Island
Inverse · Oct 28, 2025 ‘The Outer Worlds 2’ Director Explains the Fallout New Vegas Radio Idea They ‘Couldn't Realize’ Until Now ‘The Outer Worlds 2’ is Obsidian's most ambitious sequel yet, and that includes an astoundingly comprehensive radio system that leans into propaganda.
GamesRadar · Oct 28, 2025 Outer Worlds 2 isn't taking one of Avowed's most helpful features because its creative director believes it would "rob the world of some of its mystery" On the Radar | Obsidian tells GR+ that it never considered including this fantastic system from Avowed
GamesRadar · Oct 27, 2025 The Outer Worlds 2 is a love letter to Obsidian's favorite genre, and nobody knows it better than its devs: "The fact that we're able to deliver this style of RPG in this day and age is a fantastic thing" On the Radar | Game director Brandon Adler and creative director Leonard Boyarsky join us to discuss the choices that helped shape The Outer Worlds 2
GamesRadar · Sep 17, 2025 As The Outer Worlds 2 embraces "crunchy" role-playing, its directors say people are "more open" to deeper RPGs after Baldur's Gate 3: "It's good to bring that stuff to the forefront again" Big Preview | Obsidian is making the game it originally wanted The Outer Worlds to be, and returning to the studio's roots while doing it
GamesRadar · Sep 2, 2025 Outer Worlds 2 bosses "think it's funny" they've made an RPG about evil mega-corporations with Microsoft as their new owner: "It'd be ridiculous to say we don't notice that" "Regardless of who's funding it, we're still trying to tell that same message"
GamesRadar · Aug 28, 2025 "The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree" Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed
GamesRadar · Aug 28, 2025 Nearly 30 years ago, an RPG veteran walked away from Fallout 2 after just a few conversations – with The Outer Worlds 2, he's finally "doing a sequel to a game that I created the IP for" "That is something that I have not had the chance to do before"