Blizzard "looking at" giving World of Warcraft's older races the customization overhauls they deserve, but it's not happening "soon" Turns out changing things in a game that can legally drive is hard GamesRadar · Feb 17
World of Warcraft leads pledge more player customization — housing, race updates, custom animations, and glyphs to merge with transmog? We spoke to Maria Hamilton, Design Director and Jay Hwang, Principal Artist on World of Warcraft's bigger emphasis on player housing, customization, and what we could see next from the game. Windows Central · Feb 16
Blizzard could add more homes per account to World of Warcraft's player housing in the future, but 'we have to be conservative at the start with these things' "It's good that they want more, we're just trying to figure out how to give you more." PC Gamer · Feb 3
You can expect some of WoW's big timers to bite it during the Worldsoul Saga trilogy: 'It’ll be a lot of death, I’m afraid' I see… only darkness… before me. PC Gamer · Jan 28
World of Warcraft: Midnight's design director wasn't sure players would enjoy Delve bosses jumping you, but 'it turns out people really like that', so now we're getting Prey Getting ganked in a controlled environment. PC Gamer · Oct 2, 2025
The big WoW Midnight interview: Endeavor System, Black Blood, Beledar, and uniting the scattered tribes Everything leads to Midnight. Destructoid · Aug 26, 2025
WoW's new DRIVE system probably won't be used outside of its GTA-style goblin zone, but devs are 'going to think about' recycling its parts elsewhere Goblin theft auto. PC Gamer · Feb 27, 2025
Delves have given WoW's devs the confidence to put mandatory grinds firmly in the rear-view, says game director Ion Hazzikostas "We made a very conscious choice to say, you know what? It just gives you gear." PC Gamer · Feb 26, 2025
WoW promising 3 expansions with a bunch of roadmap deadlines has, paradoxically, helped its devs slow down and take their time: 'The team is really energized' Time is money, friend. PC Gamer · Feb 24, 2025
"We want to make sure that every group of players can seek adventure," World of Warcraft devs discuss boosting solo play in The War Within World of Warcraft: The War Within is finally here, now available in pre-season. Beyond being a huge step up in terms of storytelling, Blizzard has also worked hard to boost solo play for small groups who don't have time to dedicate to the game's notoriously intensive raid scene. Here's how. Windows Central · Sep 2, 2024
'We know that we have a lot of work to do on new player acquisition,' Blizzard discusses the World of Warcraft new player experience, and plans to improve it World of Warcraft is hitting 20 years old this year, and its player base is aging right along with it. With that in mind, I asked Blizzard at a recent event what it was doing to address the game's new player experience, which is a far cry from where it… Windows Central · Apr 22, 2024
Blizzard wants to prove World of Warcraft’s relevance with The War Within We sat down with World of Warcraft assistant design director Maria Hamilton to learn more about The War Within. TechRadar · Apr 18, 2024
WoW: The War Within's new arachnophobia filter that turns spiders into crabs was mapped out by a lone developer, but 'she had a wonderful time—she likes spiders' Crabby enemy secret formula. PC Gamer · Apr 17, 2024
WoW: The War Within will tell its main story via delves and dungeons 'when it makes sense', giving me hope for an escape from 2 decades of raid-centric storytelling That's the World of Warcraft that you play (on YouTube). PC Gamer · Apr 17, 2024