Peak boss doesn't mind us calling it friendslop: 'Why not make a game where the point is to hang out with your friends?' "What's more beautiful than that?" PC Gamer · May 24
"Make friendslop games before the fad dies": Peak co-creator encourages indie games to free themselves from traditional dev practices It's an easy way to make at least eight bucks GamesRadar · Mar 18
Peak co-creator loves the term friendslop, because "what's so bad about hanging out with your friends and playing games like this?" "I think there's a lot of beauty to them," Nick Kaman says GamesRadar · Mar 12
Peak devs originally borrowed from Zelda Breath of the Wild's climbing, but "everything changed" 1 week into development: "At this point, the game kind of made itself" "It was a beautiful time" GamesRadar · Mar 11
"Whoever sells more copies pays for the other's therapy": Peak came about after a bet between Content Warning and Another Crab's Treasure leads, and ironically the friendslop collab that followed sold more than both games combined "Content Warning blew us out of the water" GamesRadar · Mar 10
Peak's "8 bucks is still 5 bucks" view is a genuine look "behind the curtain" at "vibes pricing" across the industry, analyst says: "70 bucks seems right. All right, we'll try that" "Is this a $60 game?" GamesRadar · Feb 4
Lead dev of one of 2025's best games goes on a wild ramble about pricing, but hold up, let him cook — it actually makes perfect sense, and he's right The co-creator of the hit co-op climbing game PEAK has a theory about how players think about the prices of games, and used it to choose the title's price. Windows Central · Jan 13
Peak's success was a surprise because the co-op romp didn't launch with "much of what we thought was required to make a hit," but lead wants to keep its game "jam-like spirit" for future updates "We just wanted to get it out there" GamesRadar · Jan 13
Peak dev solves game pricing and possibly all economics: '4 bucks is also kind of 5 bucks, 3 bucks is 2 bucks. And 2 bucks is basically free' Oh, to be seen. PC Gamer · Jan 12
'Don’t toil away on the things that don’t really matter': Peak creator says its rapid development cycle has 'proved that there are definitely different, but maybe better ways to make games' Peak started as a game jam, but became a smash hit. PC Gamer · Jan 11
'Every year they got f***ing chocolates that we didn't': Valve gives a box of sweets to Steam's biggest breadwinners every year, and Peak's devs finally got one after years of jealously watching their Slay the Spire office mates enjoy GabeN confections It's okay, they finally got it. PC Gamer · Jan 10
Peak is $8 because the devs wanted you to see a $5 price tag and, hey, "eight bucks is still five bucks" Well they say all five bucks are created equal, but if you look at $5 and $8, you can see that statement is not true GamesRadar · Jan 8
Peak is "not going to be a forever game," but the viral co-op climbing game's devs don't want to "leave anything on the table" either Peak's studio head knows they could "milk" the game forever, but they have restraint GamesRadar · Dec 27, 2025
Peak devs were ready to go 'into vacation mode' after releasing it, but then it sold 1M copies in the first week: 'That quickly became a pipe dream' 2025 was the year of Peak. PC Gamer · Dec 26, 2025
GamesRadar · Dec 23, 2025 Peak put friendslop on the map in 2025, but neither of its 2 studios expected it to blow up: "We were ready to hit the launch button and go into vacation mode" Year in Review 2025 | "We didn't launch with so so much of what we thought was required to make a hit"
Inverse · Jun 27, 2025 Steam’s Most Surprising Co-op Hit Proves One Hated Gaming Genre Actually Works After launching out of nowhere, 'Peak' gained 2 million players in just over a week, thanks to its innovative take on a genre some players deride as "friendslop."
PC Gamer · Jun 24, 2025 Peak developers react to selling 1M copies after suffering 'a lot of burnout' from making bigger games: 'The realization that smaller projects like this can work has set our studio in a new direction' "We want to mostly make smaller projects moving forward, with clearer scopes and shorter development times."
PC Gamer · Jun 24, 2025 Peak devs say the hit comedy climber was pitched in a Swedish hot tub and developed in a frantic 4-week Korean game jam: 'We brought our computers to an Airbnb in Hongdae and locked tf in for a month' "While it was pretty intense, it was also the most fun I’ve ever had working on a game."
GamesRadar · Apr 25, 2024 Acclaimed indie soulslike dev says the game is more Sekiro than Dark Souls, but you don't have to worry about massive parry chains Another Crab's Treasure is a little less punishing than FromSoft's games
GamesRadar · Apr 25, 2024 After rave reviews, developer of acclaimed soulslike reveals they drew the game's first map 8 years ago - before they were even a dev Although it ended up being so accurate that they've had to hide some spoilers
WEKU · Sep 19, 2023 The video game industry is in uproar over a software pricing change. Here's why The Unity Engine, a popular game development tool, is getting a pricing overhaul. Developers are enraged.