Ubisoft has staff for '70 Warhorse-sized studios' after cuts, says Kingdom Come director—'That could be 10 KCD2-sized games… released every year' That might be too many KCD2-sized games, even for me. PC Gamer · May 22
Kingdom Come: Deliverance 2's Henry actor recorded voice lines just to prevent you from cheating Henry isn't praising your photo-taking skills just to be nice GamesRadar · May 12
Warhorse's new creative director tells us why the secret sauce for Kingdom Come Deliverance is making things difficult for players: 'The usual answer is OK let's get rid of the friction—We don't work like that' Prokop Jirsa doesn't mind a few rough edges. PC Gamer · May 7
Kingdom Come: Deliverance 2 studio insists AI used in "early stages of production" only, dodges questions about translator allegedly replaced by AI but says "we do not see AI as a substitute for human work" "Our marketing department is shaking with fear right now." GamesRadar · Apr 30
Kingdom Come: Deliverance 2 devs were "experimenting" for the first game, but came armed with knowledge and about 100 more staff members for the sequel: "It had to stand taller" "If you try something genuinely new, the odds of it being perfectly smooth from day one are slim" GamesRadar · Mar 29
Kingdom Come: Deliverance's fractious creative director Daniel Vávra won't lead Warhorse's next game—It's not a 'breakup,' he's just making the Kingdom Come film He's being replaced by a creative directorial hivemind of vets Prokop Jirsa and Viktor Bocan. PC Gamer · Feb 24
Warhorse admits Kingdom Come: Deliverance was "rough," but says surprise "next-gen update" brings the RPG up to PC Ultra standards with "massively improved performance" "For the players that only joined us with KCD2, and if you liked that, I think now is a good time to really try KCD1" GamesRadar · Feb 13
Kingdom Come: Deliverance 2 couldn't compete with Assassin's Creed or Dragon Age: The Veilguard's budgets, so Warhorse had to "change the rules of the game" "These games have much, much bigger budgets than we do" GamesRadar · Jan 22
Kingdom Come: Deliverance 2 devs wanted negative feedback during playtests after deciding players should initially "feel extremely weak": "Then the validation of gaining strength feels earned" Necessary evils GamesRadar · Dec 15, 2025
Kingdom Come: Deliverance 2 developers made my favorite RPG of 2025 by trusting their original vision: "We had the strength to say, 'Yes, that's what we want'" Year in Review 2025 | Warhorse chats to GamesRadar+ about sticking to the studio's guns and what comes next GamesRadar · Dec 14, 2025
Kingdom Come: Deliverance 2's March patch brings zoomer haircuts for Henry and the return of the hardcore mode that can kill you before the game even starts In case regular KCD2 wasn't immersive enough for you. PC Gamer · Mar 5, 2025