Silksong devs have already given up hope for The Game Awards 2025’s biggest prize Team Cherry may not attend 2025 The Game Awards in L.A. Dot Esports · Nov 30, 2025
Team Cherry finally answers to the crimes of Silksong's Bilewater: "We just love a big swamp. We wanted some kind of poison status for ages" "It also acts as something of a final test in Act 2." GamesRadar · Nov 30, 2025
Silksong devs "have other games that we plan to make" that aren't just Hollow Knight, but their own deaths weigh on them: "It’s not that far off if you spend 7 years per project" Time ticks on GamesRadar · Nov 28, 2025
Team Cherry teases Silksong DLC and the return of a character revealed 7 years ago: "We've noticed that people would like an expansion" like Hollow Knight's Pantheon "We're excited to reintroduce Sharpe," Ari Gibson says GamesRadar · Nov 28, 2025
Silksong devs "maybe" aren't going to The Game Awards and think they're "safe" from a GOTY win because of Clair Obscur: Expedition 33, which is "exceptional and broadly palatable" For those who skong after GamesRadar · Nov 28, 2025
Team Cherry demonstrates the evolution between Hollow Knight and Silksong: "If the Last Judge had existed in the previous game, it would have probably been more of a big, round blob" Hornet's original move set was the basis for a normal enemy GamesRadar · Nov 24, 2025
Silksong devs say "it's very difficult to preserve mystery these days," and Zelda 2-era inspirations pushed them toward a world you can explore "divorced from the internet" Team Cherry devs grew up playing games in a pre-internet era GamesRadar · Nov 23, 2025
Compared to Hollow Knight, Silksong "reworked how the bosses pick their attacks," and suddenly I realize why I got crushed so often Silksong is a different animal under the hood GamesRadar · Nov 20, 2025
Team Cherry hopes "if there were ever" new Hollow Knight games after Silksong, they could "just exist alongside one another" so the order you play them doesn't matter Ari Gibson and William Pellen ponder a hypothetical Hollow Knight 3 GamesRadar · Nov 20, 2025
Team Cherry explains the Silksong development process that was so fun devs just couldn't stop: "If you're trying to build a Mario level, you might take an empty space and think, oh, should there be a few platforms here?" A look into the Hollow Knight sequel's production GamesRadar · Sep 19, 2025
Silksong's first area was only added after Team Cherry realized it needed a softer intro: "We're trying to be kind of respectful to the player. We're not trying to baby them" But not too soft GamesRadar · Sep 18, 2025
Team Cherry explains Silksong is more lethal because players are too: 'Hornet is inherently faster and more skillful than the Knight … the base level enemy had to be more complicated, more intelligent' The Hollow Knight sequel's brutal difficulty ensures its powerhouse protagonist has a meaningful challenge. PC Gamer · Sep 18, 2025
Silksong is way harder than Hollow Knight, and my theory is that Team Cherry became evil masterminds without even realizing it Opinion | The Hollow Knight: Silksong difficulty jump has thrown me for a loop GamesRadar · Sep 7, 2025
Hollow Knight: Silksong launch crashes online gaming stores Steam, the Nintendo eShop and Playstation Store among those that crashed on Friday, unable to cope with demand for the Australian-made game The Guardian - AU · Sep 5, 2025
GamesRadar · Sep 3, 2025 Team Cherry had to go back to the drawing board for Hollow Knight: Silksong for one simple reason: "Hornet being taller changes everything" "Her fighting is so fast, and she's so competent, that it changes the way enemies need to be designed"
GamesRadar · Sep 2, 2025 Team Cherry hoped Silksong could be anyone's "first Hollow Knight game," and one reason it took 7 years is they were "comfortable" not knowing what's gonna happen: "The really interesting things are the things you sort of discover along the way" "The difficulty also sits alongside the game in that way," Team Cherry said
PC Gamer · Aug 26, 2025 How to design a great Metroidvania map The creators of Hollow Knight describe how they built a complex, interconnected world, from sketches to final game.
GamesRadar · Aug 21, 2025 The Hollow Knight: Silksong arc needs to be studied and remembered: a small team of happy devs were just "having fun" making their game, not burning out, while the internet imploded Opinion | Sometimes the most boring explanation is the best one
Destructoid · Aug 21, 2025 Hollow Knight Silksong took 7 years to create because it’s just too fun, devs say: ‘A vehicle for our creativity’ The devs had so much fun and ideas that implementing all of them would've taken 15 years.
PC Gamer · Aug 21, 2025 Why did Team Cherry's devs stay so quiet about Hollow Knight: Silksong? 'All we could really say is, we're still working on it', so they stopped doing that "At the time we thought we'd go quiet for a year or two, then the game would come out."
GamesRadar · Aug 21, 2025 Hollow Knight: Silksong devs never read YouTube or Reddit comments, but they're aware a community of increasingly desperate Silkposters is out there: "Feels like we’re going to ruin their fun by releasing the game" "They’ve obviously formed their own strange or very exciting communities around it"
GamesRadar · Aug 21, 2025 Silksong devs say there was no dev hell, only dev heaven: they've been quiet to avoid "bugging people," once thought it would be out in "a year or two," and "could have kept going" but also want to see this thing finished "We've been having fun"
GamesRadar · Apr 12, 2025 Hollow Knight devs originally wanted to make a "very small" Metroidvania and debated shaving $5,000 off its Kickstarter goal days before it went live Hollow Knight was at one point planned to be "like two hours or something"
PC Gamer · Jan 21, 2025 The cake was a lie, but Silksong 'is real, progressing and will release' say devs, after flurry of conspiracy theories revealed to be a 'nothingburger' Napoleon was not, in fact, dynamite.
GamesRadar · Jan 17, 2025 Hollow Knight: Silksong developer teases us with a bunch of cryptic Nintendo Switch 2 clues including a cake, Imagine Dragons, and some Australian wine Strap in folks, we're going on a journey