Fallout 76's new Burning Springs update is packed with locations inspired by Amazon's Fallout season 2, so you don't have to just play New Vegas to keep the good times going Paying homage to Dinky. PC Gamer · Jan 27
It took Bethesda "several months" to get Fallout 3's Liberty Prime to do what he's told and stop fighting random NPCs: "It's all we're asking you to do, sir" The glorified Terminator isn't much for orders GamesRadar · Jan 26
Fallout 4 feels like a brand new game now that it's forcing me to take naps, drink plenty of water, and not save scum Pro: Everything feels fresh and dangerous. Con: I had to replay the same scripted walk and talk story mission three times on account of bugs. PC Gamer · Jan 23
Bethesda devs love switching between The Elder Scrolls and Fallout because going from fantasy to sci-fi "keeps things fresh": "All of these things just get your creativity flowing" And Starfield's in the mix somewhere, too GamesRadar · Jan 23
Bethesda could have made a Fallout movie or TV show a decade ago, but "credit to Todd Howard," they refused Hollywood's offers until they found "the right partner" "Hollywood, at the time, they wanted to throw 'the video game directors' at us. We don't want the guy who makes video game movies" GamesRadar · Jan 23
Well today I learned: Fallout lead artist says 'we did a little bit of trickery' with the chunky guns, and scale them up when you're in power armour "Fallout is a world of extremes." PC Gamer · Jan 22
Ex-Bethesda loremaster and Skyrim lead says Starfield's main problem was not enough Todd Howard: "When he would get pulled away from the game that would really hurt the game" Starfield had too many cooks in the kitchen, reckons Kurt Kuhlmann GamesRadar · Jan 21
Fallout 3 "went hard on the gloomy despair of the post-apocalyptic world" to differentiate it from Oblivion, but one dev thinks Bethesda went too far: "We just drained the color out of the world" "We grind every asset up to just make this place feel as ruined and as dark as possible." GamesRadar · Jan 21
Skyrim's co-lead designer says Starfield's main problem is that it never fully cohered as a game: 'It was a releasable game, but it wasn't the best' And the reception was what he expected. PC Gamer · Jan 21
Bethesda originally wanted Fallout 4 to be set in New York, but too many other games like Crysis 2 and 3 had the same idea: "You know what? Maybe New York's not the right call" But there's disagreement over who actually chose Boston GamesRadar · Jan 21
Lead dev of Fallout's biggest mod is "really worried" Fallout 5 will use Bethesda's aging Creation Engine, and I am, too — "it needs to be overhauled" Should Bethesda use its Creation Engine for Fallout 5? The maker of one of the biggest Fallout mods says no — or that it should at least get an overhaul. Windows Central · Jan 20
No, Bethesda isn't shadow-dropping Fallout 3 and New Vegas Remasters any time soon — here's what we know. Rumors are swirling about the future of Fallout, and I'm here to crush your dreams. Fallout 3 and New Vegas remakes / remasters are not launching imminently, but they are on the way. Windows Central · Jan 20
Fallout mega-mod maker hopes Bethesda upgrades or ditches its venerable Creation Engine soon: 'Start adding things like drivable cars, maybe even metro systems like what we built' Team FOLON ran into some issues fitting the Big Smoke into Bethesda's engine. PC Gamer · Jan 20
'Fallout Legends' Released After a Decade of Development as Fan-Made Expansion Bridges Franchise Lore A massive fan-led expansion, 'Fallout Legends,' has launched on Nexus Mods after a decade of work, merging lore from the original 1997 game to Fallout 4 International Business Times UK · Jan 20
GamesRadar · Jan 19 Fallout: London lead is "really worried" Fallout 5 will use Bethesda's proprietary Creation Engine: "It needs to be overhauled somewhat" "If they have to upgrade it, that’s what they need to solve: get rid of the load screens and allow better optimization"
TechRadar · Jan 17 No, Skyrim’s Switch 2 port isn’t that bad — but there’s room for improvement Skyrim’s Switch 2 port is a decent way to enjoy the sprawling RPG, though it’s held back by some irksome issues.
T3 · Jan 16 I love Fallout, but think its new show sounds more 'Sellout' –and fans agree The Fallout Shelter reality show has put out its official casting call
GamesRadar · Jan 16 Fallout 5's "obvious" setting would be New Vegas, says Fallout: London lead, but it's not the location he'd choose: "I would say Texas" "The place is already a living caricature of itself"
GamesRadar · Jan 15 Before he left Bethesda, Skyrim's co-lead wanted a cliffhanger ending for The Elder Scrolls 6, but now he knows that's "completely unfeasible" for a series that's already gone 15 years between entries "That's not a good way to end a game and say, yeah, we'll see you in 10, 15 years"
GamesRadar · Jan 15 Elder Scrolls lore keeper says he left over Bethesda's "bureaucratic" baggage and a broken promise from Todd Howard about leading The Elder Scrolls 6 Kurt Kuhlmann, the keeper of the tomes, says he couldn't do the work he wanted at Bethesda
PC Gamer · Jan 15 A 'deeply social, psychological' Fallout Shelter reality TV series is coming from the producers of the Squid Game reality series The success of the Fallout series on Prime probably made this inevitable.
PC Gamer · Jan 15 Skyrim's co-lead designer was building real-time horse and cart travel and a dynamic civil war: 'We were pretty disappointed that didn't ship' Kurt Kuhlmann was co-lead on Skyrim and Bethesda's Elder Scrolls loremaster.
PC Gamer · Jan 15 Bethesda's former Elder Scrolls loremaster on why he left, Starfield's 'communication breakdowns', and how he wanted The Elder Scrolls 6 'to be The Empire Strikes Back' "It was almost certainly time for a change."
GamesRadar · Jan 15 Fallout: London lead thinks Bethesda has "probably gone one game too far" with Elder Scrolls and Fallout: "It's time to go off into the sunset and look at selling off your IP" Dean Carter's unsure if Fallout is "in the right hands"
GamesRadar · Jan 14 Fallout 3 launched with so many bugs because Bethesda was "trying to do so much" with the RPG, lead designer says, and "people get tired" eventually: "There's a human element, too" "We couldn't really comprehend the complexity of the freedom we were trying to give the player"