Legendary game designer, programmer, Space Invaders champion, and LGBTQ trailblazer Rebecca Heineman has died Heineman's cancer fundraiser is now collecting for her funeral. PC Gamer · Nov 18, 2025
OG Fallout artist Leonard Boyarsky says The Outer Worlds 2 almost had its own 'old school Obsidian' evil ending, but it took too much effort for too little payoff: 'I love making these types of games, but it is very stressful' Two big factions, plus endings for siding with one, both, or neither was enough. PC Gamer · Nov 8, 2025
"This is going to be horrible": BioWare's classic D&D RPG Baldur's Gate 2 looked like a "hacked-up monstrosity that was still full of bugs" as the devs crunched to get it finished in time for launch "The crunch at the time was brutal" GamesRadar · Oct 9, 2025
First US videogame champion, legendary programmer, and Interplay co-founder Rebecca Heineman is fundraising to deal with the costs of an aggressive cancer diagnosis Heineman's uphill battle to save an infamous early port of Doom has gotten renewed attention in recent years. PC Gamer · Oct 5, 2025
"The shorthand is New Vegas in space": The Outer Worlds 2 directors double down on Fallout comparisons, and Obsidian isn't worried about setting expectations too high: "It's our pedigree" Interview | Game director Brandon Adler and creative director Leonard Boyarsky discuss going all-in on Obsidian's classic formula, making fun of their boss, and moving in a different direction to Avowed GamesRadar · Aug 28, 2025
43-year CRPG veteran behind Fallout and Wasteland knew Baldur's Gate "could be huge" decades before Larian's RPG threequel: "You're sitting on something that's going to at least do $50 million" Brian Fargo foresaw the Dungeons & Dragons adaptation's success GamesRadar · Aug 6, 2025
Fallout "was a sequel" to Wasteland, says Interplay co-founder, and "we did everything we could not to be sued by Electronic Arts" after the devs "had to pivot out" of the follow-up Brian Fargo says "people don't know the story behind that" GamesRadar · Aug 6, 2025
Fallout's creator went so scorched earth when he was ordered to delete the RPG's source code that he even broke his "personal toy projects" forever because he deleted the Fallout libraries they referenced "I went so far to destroy it that I destroyed early prototypes and libraries" GamesRadar · May 28, 2025
Sorry, 'Fallout' Fans: Remaster Is Unlikely to Happen, According to Creator—Here's Why Fallout creator, Tim Cain, has revealed his reason why a remaster of the original game is unlikely. Player One · May 26, 2025
Legendary programmer credited with saving "lost" Fallout source code confirms it was never lost in the first place: "If I do get permission from Bethesda to release the source code, I will do so" "There's at least five people that have it" GamesRadar · May 12, 2025
Fallout 1 and 2's source code isn't lost after all, thanks to one hero programmer: 'I made it a quest to snapshot everything' Rebecca Heineman, one of Interplay's founders, kept the receipts. PC Gamer · May 4, 2025
Fallout creator laments the loss of the game's earliest development materials: 'I had that in digital form and was ordered to destroy it' "The amount of stuff that's been lost about Fallout and its early development saddens me," Tim Cain says. PC Gamer · Apr 25, 2025
Fallout creator Tim Cain says he was "ordered to destroy" his personal archive of the RPG's development: "Individuals and organizations actively work against preservation" "There's a lot of organizations out there that demand to be the archive keeper, and then they do a terrible job at it" GamesRadar · Apr 24, 2025
Fallout and Skyrim show us that talented developers make great games when you leave them alone Attention is the creativity-killer. PC Gamer · Apr 13, 2025
Inverse · Feb 1, 2025 30 Years Later, A Legendary RPG Maker Stands At A Dangerous Crossroads Founded in 1995, BioWare created some of the best RPGs ever before falling on hard times. Here's where the legendary studio stands 30 years on.
PC Gamer · Jan 6, 2025 OG Fallout lead Tim Cain dusts off a trove of old development photos dating back to 1994 to show 'what development looked like in the '90s' We've got team photos, candids, and even the physical 3D models used to make Fallout's "talking heads."
PC Gamer · Dec 23, 2024 Fallout's original designer is fine with the direction of the modern games: 'They're both what they are, and a ton of people like it' "I'm the last person to want to yuck other people's yums."
GamesRadar · Dec 20, 2024 Years before Fallout 76, the RPG's co-creator had doubts about making a Fallout MMO because it "wasn't designed to have other players" There can't be 1,000 Lone Wanderers
PC Gamer · Dec 19, 2024 'Fallout wasn't designed to have other players': Fallout co-creator Tim Cain was extremely wary of turning it into an MMO Long before Fallout 76, we almost had Fallout Online, but Cain had serious doubts.
PC Gamer · Dec 11, 2024 OG Fallout lead Tim Cain explains just how much thought went into the timeline, and why canned beans were key: 'Post-apocalypse, but not so far post- that everything's collapsed and everyone's dead' "We wanted it to be blank slate tabula rasa, the player and the character don't know what they're getting into."
PC Gamer · Oct 12, 2024 The developers of the final 2D Fallout game had no idea their publisher was gasping for air: 'We weren't told anything about Interplay's financial problems' Fallout Tactics was made at a make-or-break moment for Interplay, a publisher with its fair share of make-or-break moments.
PC Gamer · Oct 7, 2024 'God it was gutting' to see the Fallout fanbase response, says Fallout Tactics lead: 'fervent and passionate and often horribly toxic' "We should have just never looked."
PC Gamer · Oct 7, 2024 Iconic Dungeons & Dragons RPG Planescape: Torment was a 'B-Team' project that started life as 3 different games—including a 3D dungeon crawler Planescape: Torment is a beloved classic of PC gaming, but its beginnings were surprisingly inauspicious.
PC Gamer · Oct 4, 2024 The making of Fallout Tactics: 'I sound like I'm down on it now, but I still love what we made' A green team with huge ambitions—what could possibly go wrong?
PC Gamer · Oct 3, 2024 A deep South Fallout sequel with a 'guerilla warfare' vibe was planned, but then Interplay bit the dust Rasslin' them radscorpions.