Modern games have a readability problem – Saros shows how to fix it Housemarque's art director explains why beautiful visuals should never get in the way of great gameplay. Creative Bloq · Jul 17
PlayStation State of Play – why PS5’s future is built on aesthetic risk-taking The most exciting games have the strongest art direction and personality. Creative Bloq · Jun 3
Saros review: a smarter, sharper evolution of Returnal’s best ideas A PS5-exclusive that blends retro headomism with Sony's cinematic gaming polish. Creative Bloq · Apr 24
Leaked God of War multiplayer screens made me miss the Greek setting more than I expected Is it time to go back? Creative Bloq · Oct 27, 2025
"Sony would also turn to Mercury for all their tech demos for publishers": Jeb Mayers talks us through the creation of the portable puzzler Feature | The mini making of Arthur Maclean's Mercury GamesRadar · Jan 5, 2025
The internet is being (mostly) normal about Ghost of Yōtei's new female character design We spoke too soon. Creative Bloq · Sep 25, 2024
Former Sony prez says thousands of laid-off devs can just 'go to the beach for a year' and don't blame greedy execs: 'Things jump out in front of you and you deal with them just like any game. So get over it!' Chris Deering was SCEE president from 1995 to 2005. PC Gamer · Sep 10, 2024
PlayStation Portal review: a one-trick-pony Elegant hardware meets an inelegant single-answer product. Creative Bloq · Nov 20, 2023
What’s the secret to great video game box art? Good video game box art is hard to create, Lewis Packwood picks fives examples that made an impact. Creative Bloq · Aug 25, 2023
The best video games of the 90s These are the best video games of the 90s that changed design. How many of these influential classics would make your list? Creative Bloq · Jul 9, 2023