As scholars analyze every frame of Donkey Kong Bananza for lore implications, the game's director says "please enjoy it without thinking too deeply about it" That sign can't stop me because I can't read GamesRadar · Aug 22, 2025
Donkey Kong Bananza's baffling default button settings were suggested by Shigeru Miyamoto himself What do you mean B doesn't jump...? GamesRadar · Aug 20, 2025
How Switch 2 made Donkey Kong Bananza possible – for a surprising reason It's not only the detail – it's the destruction, developers say. Creative Bloq · Jul 17, 2025
Top Bananza! Donkey Kong’s long-awaited return is a literal smash-hit Destruction is the order of the day as DK embarks on his first standalone adventure in a decade. The team behind his return reveal all The Guardian - UK · Jul 16, 2025
"It must have been an absolute nightmare for the programmers": Nintendo explains Donkey Kong Bananza's voxel tech and why it doesn't look like "stacked cubes" like Minecraft or Hytale "We were able to craft Layers that feel truly unique to this game" GamesRadar · Jul 16, 2025
Switch 2 devs are already bleating about performance issues — Donkey Kong Bananza director reveals challenges Nintendo Switch 2 developers are already feeling the constraints of the new console’s hardware and are aware of performance drops in the new Donkey Kong Bananza. Tom’s Hardware · Jul 14, 2025
Donkey Kong Bananza's director replayed every game in the series when he was assigned to the Switch 2 game: "That motivated me to incorporate past memories along with new ideas" "I wanted to revisit those elements and add a sense of destruction" GamesRadar · Jul 14, 2025
Donkey Kong Bananza will have some framerate drops, director admits, but he's fine with that: "We prioritized fun and playability" "We intentionally used effects like hit-stop and slow motion to emphasize impacts" GamesRadar · Jul 14, 2025
Donkey Kong Bananza has "some similarities" to Super Mario Odyssey since it's from the same dev team, and its core mechanic was already experimented on in the 3D Mario game "We realized we really needed to know more about Donkey Kong" GamesRadar · Jul 10, 2025
Donkey Kong Bananza started as a Switch 1 game, but bringing it to Switch 2 enabled "very large scale" destruction Nintendo couldn't pull off before Director Kazuya Takahashi was also really into the console's mouse controls GamesRadar · Jul 10, 2025